
You’ve probably thought that. Or read it maybe. Or overheard it. Well, if not, then we’re telling this to you now. What we hear is that people who “play games” are too immature, too uneducated, and too short-attentioned to focus on anything other than the killing, robbing, and leveling up. Feelings? Reflection? Discourse? No, thank you.
We can do better.
We are fixated on a single question: “What does it mean to play games?” We want to be what early Rolling Stone was to rock n’ roll or Wired was to tech. We want to look like the Fader and walk like the Believer. We’re talking about the long format read on the creative minds behind blockbuster and indie game titles sided by personal essays about what games mean to our daily little lives.
Kill Screen is the natural extension of a maturing games industry. Far from the sensationalist juvenilia that dots the web and more accessible than the lofty rhetoric and gamespeak of academics, we’re approaching a beloved medium on its own terms as fans and as critics.
Coupled with world-class design, Kill Screen will serve as the voice for a generation of consumers who grew up on games and now wants to talk about them with the same wit and rancor that can be found in dialogues about film, television, etc. We are a professional, curated approach that respects the time constraints of the older game player and aims right for the brain.
So far, our ranks include those who have written for the Wall Street Journal, New Yorker, GQ, the Daily Show, Christian Science Monitor, LA Times, the Colbert Report, the Onion, and Paste, alongside some lovely photos and even a poster or two! We promise to keep explosions to a bare minimum and limit fawning praise for first-person shooters to a giggle.
Moreover, the overall vision of Kill Screen is to rethink the way that publishing is currently executed. High-quality print products are the only way that print will survive especially if coupled with well-written daily content and a unique approach to mobile products.
Get in touch with us at info@killscreenmagazine.com.
For press requests, ping us at press@killscreenmagazine.com.
For anything related to customer service, address changes for the magazine, missing orders, etc., shoot us a line at customerservice@killscreenmagazine.com.
For submissions, go here.
Founder
Jamin Warren
Partner, Sales & Marketing
Tom Gregorio
Managing Editor
Ryan Kuo
Staff Writers
Jason Johnson
Drew Millard
Filipe Salgado
Designer
Jeremy Borthwick
Assistant Designer
Daniel Purvis
Developers
Jake Elliott
Tom Clancy
Community Manager
Sarah Elmaleh
Contributors
Ben Abraham
Tom Armitage
Pippin Barr
Jonathan Beilin
Joseph Bernstein
Patrick Cassels
Kyle Chayka
Ian Cohen
Rob Dubbin
Simon Ferrari
J. Nicholas Geist
J.P. Grant
Kirk Hamilton
Brian Howe
Jason Johnson
Brendan Keogh
Nora Khan
Dennis Kogel
Michael Krimper
Dustin Locke
Jon Lynch
Sam Machkovech
Tim Maly
Matthew Millsap
Jordan Mammo
Gus Mastrapa
Jeffrey Matulef
Kevin Nguyen
Chris Offutt
Lana Polansky
David Raposa
Mitch Swenson
Brian Taylor
Michael Thomsen
Filipe Salgado
Adrian Sanders
Abe Stein
Nick Sylvester
Artists
David Boni
Trip Carroll
Hunter Heckroth
Josh Holinaty
Sarah Jacoby
Michael Rapa
Juan Carlos Solon
Interns
Adnan Agha
Yannick LeJacq
Chris Romero
