• Sex ed games, Second Life, and Whack-A-Mole for Cats
06.05.13

Sex ed games, Second Life, and Whack-A-Mole for Cats

The question of demand for a virtual reality treadmill was answered resoundingly. The Omni’s Kickstarter was funded in, oh, like an hour.

Chris Hecker's forever-absent SpyParty has entered public beta, which means you can play it. All in the fullness of time...

Super Chain Crusher Horizon is the biggest shoot’em up ever. We’re not talking gigabytes, nor speedrun time. This Goliath has 3200 x 800 resolution.

Jonesing for your daily clip of blissed-out interactive art piece that connects the digital to the physical via a glowing umbilical cord? We got your fix.

Games for Change has announced finalists in their sex ed game design contest. This is way more comfortable than the talk Coach Mercer gave our class in junior high.

Whack-A-Mole for Cats will have your incorrigible felines trained to defend the futon from stray mice in no time. As if they need any help.

This interview with Second Life visionary Rod Humble reads like sublime dadaist poetry. 


With social media, everyone knows who you are.
That doesn’t feel comfortable to me, sometimes I want to choose.
The you that goes to church is different then the you that goes to the pub or the tavern which is different then the you that goes to work or is at home or is in a club.
And I think increasingly today those lines are getting eroded.
And I think they are important.
It is tremendously empowering for people to go into Second Life and say; “Here is my persona.”
And I love flying around with my alts, sometimes I’m a spaceship, sometimes I’m dressed as a greek philosopher, sometimes I’m dressed as an animal, I mean, it’s great!
And each one of those personas, you can fully engage in a community in a way you that you can’t when everybody knows it’s Rod Humble who’s chatting to you.

When I go in-world, I answer some messages, I give out bears.

We like games, reading, and bold typefaces. Boss Fight Books has all three. Their plan? To publish "great books on classic video games." A crazy concept like that may not do virtual treadmill numbers, but it sounds neat to us. (Psst... Kill Screen staff writer Jon Irwin is one of the authors.)

Zài jiàn!