A sad loss and a man who certainly inspired a generation of game designers. NYT describes Bradbury as a shrewd popularizer of science-fiction:
Mr. Bradbury was hardly the first writer to represent science and technology as a mixed bag of blessings and abominations. The advent of the atomic bomb in 1945 left many Americans deeply ambivalent toward science. The same “super science” that had ended World War II now appeared to threaten the very existence of civilization. Science-fiction writers, who were accustomed to thinking about the role of science in society, had trenchant things to say about this threat.
But the audience for science fiction, published mostly in pulp magazines, was small and insignificant. Mr. Bradbury looked to a larger audience: the readers of mass-circulation magazines like Mademoiselle and The Saturday Evening Post. These readers had no patience for the technical jargon of the science fiction pulps. So he eliminated the jargon; he packaged his troubling speculations about the future in an appealing blend of cozy colloquialisms and poetic metaphors.
Here's Bradbury on WHYY's Fresh Air from 1988. And more from a keynote from at The Sixth Annual Writer’s Symposium by the Sea:
I’ve never worked a day in my life. I’ve never worked a day in my life. The joy of writing has propelled me from day to day and year to year. I want you to envy me, my joy. Get out of here tonight and say: “Am I being joyful?” And if you’ve got a writer’s block, you can cure it this evening by stopping whatever you’re writing and doing something else. You picked the wrong subject.