Nolan Bushnell, often called the father of videogames, doesn't see a future there for him. In a recent interview with Eurogamer, following his key-note address at the Games for Change Festival in New York in June, Bushnell manages to steer the conversation away from videogames nearly to a point of divorcing himself from the whole industry.
I ask him if, were he 30 years younger, how he might enter the industry. Would he aim for innovation, or something else?
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"First of all I wouldn't enter the video game industry," he replies. "I don't like to go into red oceans. If I don't have a significant innovation I don't like to try it. It's just too much hard work. And right now, iPhone games - even if you have a great game, discoverability is really hard. The reason I'm in education right now is because it's massively screwed up, and the technology is manageable and doable. And so, in the classical definition of a poet who interprets God for the masses: I want to interpret technology for the education business."
And so he will try, namely with his Brainrush project, which seems to turn all of elementary education in to one long minigame. Let's hope there's a game that teaches you how to listen in 15 minutes.