The Archive

Let it be known that game designers are not without heroic ambition. Tom Sennett designed the 2011 IndieCade award for Game Design winner, Deepak Fights Robots, and challenged Shigeru Miyamoto to a 24-hour game jam. Reid McCarter asks Sennett why he likes to work alone even though he's a "shitty programmer," and how working with MS Paint has worked in his favor.


Luke Schneider, the solo member of the Radiangames studio, talks with Jason Johnson about the solitude of leaving a major gaming studio and going it alone as an indie.


The creator of the acclaimed Tiny Wings speaks to Richard Clark about his philsophy, life after Tiny Wings, and what it was like to finally fly.


In this new series, we talk to up-and-coming independent game designers about their creative and professional rituals and routines. Brian Provinciano, creator of Retro City Rampage, tells us about quitting his day job to sign more contracts than he ever imagined.