In the second part of our conversation, the Tomb Raider penner walks us through the treacherous jungle of gender politics, reflects on whether we're ready for "braver" characters, and postulates on Lara Croft's other selves.
Why do videogames value failure more than we do? We talk to philosopher and queer theorist Jack Halberstam about financial failure, the queerness of computer-generated films, and where videogames have yet to change.
Spec Ops: The Line promises to challenge us with moral dilemmas. But the game ultimately offers as much critique on a morally decrepit genre, the modern military shooter, as it does the hardships of war.
Since its release in March, Mass Effect 3 has come under fire for everything from its ending to the inclusion of a gay male Commander Shepard. But what really made the game's fans and critics so upset? In honor of Pride Day, we examine the series' finale and the complicated sexuality of its protagonist in light of recent developments in queer politics to find out.
Yager's military shooter, Spec Ops: The Line, cites Apocalypse Now and Heart of Darkness as its influences. Can a videogame about shooting make its player feel not just the physical conflict of war, but the moral conflict as well? We talk to the lead designer about the setting and the role of horror in his game.
In 1983, Bill Butterworth began shooting his local arcades in the dangerous, sex-driven halls of Times Square. We talk to Hilton Ruiz about the upcoming book of Butterworth's photography he discovered and edited, what it's like to be a child among prostitutes and pimps, and why NBA Jam killed the arcade.
How did Vander Caballero, the youngest member of a wealthy South American family, deal with a childhood littered with alchoholism and abuse? He created the world of Papo y Yo, an upcoming PSN puzzler in the form of autobiography set in a favela.