Fresh off the reality show Work of Art, the Sucklord continues to subvert toys and the stigmas attached to them. We caught him in his New York studio to talk about turning characters gay, echelons of play, and the importance of Star Wars.
Rob Corradetti, printmaker, musician, and indie cover artist extraordinaire, responds visually to the disconnect between creator and player, how our spaces are changing to accommodate games, and the future of gaming culture.
The video-gamification of war is well underway with the continual increase in U.S. unmanned drones. We hash out some of the distinctions between military drones, robots and toys in this conversation with Ted Carancho, a leading member of the drone-development community.
Christiaan Virant speaks to us about the Buddha Machine, a box resembling a toy radio which plays a variety of sound loops that has made waves across Europe and Asia. Virant describes designing the Buddha Machine with bandmate Zhang Jian, playing a "Buddha Boxing" session for a full day in Jerusalem, and how the simple box uses sound like building blocks, allowing fans and artists to remix, sample and combine loops to their heart's content.
Mike Leavitt is the CEO—and only employee—of Intuition Kitchen Productions, where he designs his "Art Army" action figures: whimsical toys which intersect fine art and play. Leavitt speaks to us about how toys and interactive art can transcend fine art, the materialism of buying new toys, and why toy collection misses the whole point of owning them.