The Archive


The CGI softcore and coquetry of Lollipop Chainsaw is not supposed to be taken seriously. But are the game’s aggressive sexual politics culpable of its rather serious presumptions of gender? Sorry, it’s not sorry.

Jul 12 Reviews

While much of modern gaming revolves around success or achievement in its various forms, Rich Clark argues that a clearer vision of what games could be comes from the well-known Beatitudes, preached in Jesus's Sermon on the Mount. After a week of grasping hell, Clark offers a differing view of heaven.

May 17 Essays

The way to get us to jog, apparently, is to say that zombies are coming. In Zombies, Run!, an alternate-reality game about health and fitness, Richard Clark sees a more universal experience of being convinced and feeling something real.

Apr 10 Reviews

Where do we draw the line between reality and fantasy? Richard Clark argues it's where the first punch connects with his face.

Mar 22 Reviews


The creator of the acclaimed Tiny Wings speaks to Richard Clark about his philsophy, life after Tiny Wings, and what it was like to finally fly.


An interactive story about a dying man's wish can barely be interacted with. For Richard Clark it's an intimate reckoning with the past and present of his father's life.

Dec 22 Reviews

A game where robots shoot robots is an unlkely site of humanity. Richard Clark explains why Epoch's contradiction is a successful, and soulful, one.

Dec 7 Reviews

This game about leadership uses Kinect to project your body as a giant stick figure onto the screen. According to Richard Clark, in doing so it creates a rift between your power as a player and the value of a tiny blip's life.

Nov 23 Reviews

We talk to Jennifer Estaris, a designer of alternate reality games and children's games, about trying to retrieve a sense of childhood and what she learned from Nickoledeon.

Nov 15 Essays


The creators of Doom and Quake make a case for their roots in their modern-day Rage. For Richard Clark, it cleanses the palate and the mind.

Nov 4 Reviews

Battlefield 3 doesn't stay true to actual war, and that's a blessing. Richard Clark writes on all the good feelings of videogame war. 

Nov 2 Reviews

In this new series, we talk to up-and-coming independent game designers about their creative and professional rituals and routines. Brian Provinciano, creator of Retro City Rampage, tells us about quitting his day job to sign more contracts than he ever imagined.



Richard Clark on the humanity of a war game played with words, and the inhumanity of computers carrying dictionaries.

Sep 13 Reviews

Why the sublimely absurd Jetpack Joyride is a step forward for endless runners. Bonus: what Richard Clark does before bed.

Sep 7 Reviews

The new action game from Devil May Cry and Ōkami artist Takeyasu Sawaki takes the Book of Enoch as inspiration. But it takes a fresh stance on the influence of God, the hero's motivations, and the source of salvation. Richard Clark digs into El Shaddai.

Aug 16 Reviews

David Kalina, one half of the team behind Spider: The Secret of Bryce Manor, speaks to us about learning to code, making lifelong friends, teenage acts of PC game piracy, and feeling the spark of inspiration from a little game called Braid. 


Pac-Man has been unearthed from the cabinet yet again, and he has nowhere to go but up, except when he falls down into a dark pit. Richard Clark describes why this is fun.

Aug 11 Reviews


Don't think too hard about the new run-and-jump game from Twisted Pixel, Ms. Splosion Man. According to staff writer Richard Clark, they've done the thinking for you. Let your hair down.

Jul 14 Reviews

Richard Clark discovers Trenched, the tower-defense that is as much about brotherhood as it is about male posturing. 

Jul 8 Reviews

Erik Loyer, who masterminded experimental iOS apps Strange Rain and Ruben & Lullaby, speaks to us about playing with Legos, losing his beloved cat, and finding the perfect nickname. 


Rez creator Tetsuya Mizuguchi's new abstract creation is generous on the senses but not on one's sense of agency. Richard Clark explains why this might be a good thing.

Jun 27 Reviews

Despite all the improvements Kinect boasts technologically, Kinect Fun Labs stands as a painful reminder of what we lack socially. Richard Clark explains why Kinect Me and its other applications make him feel nothing but disconnected. 

Jun 21 Articles

Richard Clark risks it all with Sequence, the genre-bending Xbox Live Indie Games title. How does Sequence use rhythm and role-playing to bring out the best in each genre by demanding imperfection from us as players? 

Jun 9 Reviews

Things come together in this new iPad puzzle game inspired by The Incredible Machine. But the game has regressed—in the best possible way. Staff writer Richard Clark breaks down how.

May 24 Reviews