The Archive

The first episode of the game version of the popular comic-turned-telefilm The Walking Dead is an examination of  truth-telling, silence, and testimony, which the game's dialogue forces us to grapple with at every twist 'n' turn.

May 16 Reviews

The raw materials of New Marais, the setting of Infamous 2 based on New Orleans, tell a story both longer and more pressing than their digital textures suggest. Nora Khan climbs through its multilayered history.

May 10 Essays

A famous political thriller opens with a scene of KGB officials deploying a dreaded torture technique: complete sensory deprivation. A man is suspended in a vat, in complete darkness, all his senses rescinded. The point of the test is to determine how long it takes for this man to panic to the point of seizure. Without sound, sight, touch, or taste, the poor sap is left alone with only his thoughts for company. A shivering brain suspended in nothing, turning in on itself. 

Jan 20 Articles

Excerpts from a conversation with David Gaider, senior writer at BioWare, conducted for the piece "Talking, Believing, Knowing: Making Friends in Dragon Age" in Kill Screen Issue #3.

Jan 10 Articles