The Archive

As a child, whenever a restaurant would offer me chopsticks I couldn't help but accept. It didn't matter that I was rubbish with them; I'd take it as a personal challenge, transforming any meal into a meta-game. By neutering the 2D platformer of its jumping, Bionic Commando Rearmed captured that feeling. Impeding movement made the game a constant, albeit rewarding struggle. Bionic Commando Rearmed 2, however, adds what its predecessors took away, making it feel more akin to using a fork. Where's the fun in that?