It takes a lot of smarts to win at pub trivia, but what about the host? Filipe Salgado follows Toronto's most beloved Quizmaster, and gains insight into how this descendant of television quiz shows is built to be lost gracefully.
What happens when you combine more than 100 renegade game developers, 300 off-the-cuff games they made, and a mock failed submission to the Independent Games Festival? Filipe Salgado brings us into the sporadic and rebellious world of the 2012 IGF Pirate Kart to talk with some of the minds behind the collective about how they came together and why it's important to make bad games.
Want to feel the sand between your toes and the ocean spray in your face, to hear the crowds ooh and ahh over your pirouettes in the sky? Justin Smith's Realistic Summer Sports Simulator is not your game.
Filipe Salgado on the independent game Homeless, which attempts to express the plight of the homeless with repeated presses of the A button. Questions remain: Why does the homeless man think he deserves to be homeless? And how did he get X-ray vision?
One of the most prolific developers in the burgeoning indie game scene, Stephen Lavelle recently released his first large-scale game production with English Country Tune. Filipe Salgado catches up with the recuperating developer about the transition from small to large games, the difference between coding for a studio and developing his own indie games, and the importance of reading.
Chances are you've heard of The Sims, Will Wright's mega-hit about living, having feelings, and dying. What happens when that dollhouse game meets Facebook, a social experiment of a very different character? Filipe Salgado argues it's a match made in hell.
An Independent Games Festival entry presents a new trial for Portugal's fledging game development scene. Filipe Salgado looks at the unusual origins of Seed Studios' PlayStation Network strategy game Under Siege.
Bethesda's new role-playing game is finally free enough to be all things to everyone, even those with a dim and narrow view of humanity. Filipe Salgado looks at the why and how of self-expression in Skyrim.