Who is Andrew W. K., and why have we convinced ourselves to chase a mystery? Drew Millard argues our self-deception may be our best way to stay engaged today.
Game designers around the world recently gathered to make Peter Molyneux's unconscious fever dreams—the Twitter account of @petermolydeux—a reality. What we learned was that good jokes are not the same as good ideas.
Games are supposedly becoming easier to make, but as our resident punk finds out, not as easy as screaming into a microphone. Can we make a working game? Barring that, a meaningful one?
We talk with producer and musician Daniel Martin-McCormick, better known by his stage name Ital, about working with machines to make music, why he refuses to play games, and what he does or doesn't have in common with Skrillex.
We talk to Damian Abraham, the frontman of Canadian hardcore band Fucked Up, about playing with Angry Birds and Nerf bats with his son, teaching while entertaining, and where politics and play collide.
What Would Drake Do if he were a famous fake basketball player and not just a sad rapper? Drew Millard gets inside his head and finds out (surprise: Drake is not happy).
Between War Horse and Bronies, pop culture is currently obsessed with two things: horses and iPhones. Drew Millard dives into My Horse, an iPhone game about horses, and comes up for air—with a thesis of the new generation between his teeth.
If we have come to expect choice in games, has the modern player forgotten about shared experiences? Drew Millard endures the latest Final Fantasy epic, a game that reaches for a free narrative but makes a bit of a stretch.
If you've ever played Scrabble, by taking days in between turns and trying out random combinations of letters to see what fits, then you've played Words With Friends.