The Archive

Who is Andrew W. K., and why have we convinced ourselves to chase a mystery? Drew Millard argues our self-deception may be our best way to stay engaged today.


Game designers around the world recently gathered to make Peter Molyneux's unconscious fever dreams—the Twitter account of @petermolydeux—a reality. What we learned was that good jokes are not the same as good ideas.


Angry Birds Space shoots the birds into the stratosphere. But a larger orbit and handful of feathers feel like diminishing returns.


Games are supposedly becoming easier to make, but as our resident punk finds out, not as easy as screaming into a microphone. Can we make a working game? Barring that, a meaningful one?


That folk game about covert Ice packing and assault finally gets its due. Now we can all forget it was a real game.


We talk with producer and musician Daniel Martin-McCormick, better known by his stage name Ital, about working with machines to make music, why he refuses to play games, and what he does or doesn't have in common with Skrillex.


We talk to Damian Abraham, the frontman of Canadian hardcore band Fucked Up, about playing with Angry Birds and Nerf bats with his son, teaching while entertaining, and where politics and play collide.


What Would Drake Do if he were a famous fake basketball player and not just a sad rapper? Drew Millard gets inside his head and finds out (surprise: Drake is not happy).


Between War Horse and Bronies, pop culture is currently obsessed with two things: horses and iPhones. Drew Millard dives into My Horse, an iPhone game about horses, and comes up for air—with a thesis of the new generation between his teeth.


If we have come to expect choice in games, has the modern player forgotten about shared experiences? Drew Millard endures the latest Final Fantasy epic, a game that reaches for a free narrative but makes a bit of a stretch.


Drew Millard peeks into the world of G-Unit, where 50 Cent dictates all. What Would Fiddy Do? Anything he wants. 


What Would Drake Do? The freestyle version of 2011 in gaming, and open letter to Justin Bieber, courtesy Drew Millard. 


If you've ever played Scrabble, by taking days in between turns and trying out random combinations of letters to see what fits, then you've played Words With Friends.


How much is a split-second worth? Drew Millard considers the parallels of our everyday driving and within Driver: San Francisco and how they resonate.


Drew Millard uses some complicated metaphors to describe the also-complicated physics puzzle game iBlast Moki 2.


The new dancing game from the Rock Band creators might make you happy, self-conscious, tired, or all of the above. Can you picture yourself in our illustrated take?


Drew Millard gets under the hood of Turn 10's marquee racing title, also the latest in hard-edged, shining robot pornography. 


We send our intern to cover the Major League Gaming tournament in Raleigh, N.C. and things don't go as planned. How did a botched registration lead to the National Guard and a broken back?


A fan adapts the Neutral Milk Hotel album In the Aeroplane Over the Sea into retro RPG form, and fails horribly. It starts with a misspelling and careens into a deep misunderstanding. Drew Millard laments the game.