Ming Mecca, the jazz instrument for videogame improvisation
The glitch as a building block.
The next great video game system may be Twitter
Bots are playing with us and each other.
Can virtual reality make us more empathetic?
Scientists are learning that changing bodies changes minds.
A video game convention for the LGBT community widens its scope
GX3 proclaims that “everyone games.”
The glorious return of Xenoblade Chronicles, which is as good a JRPG as any
20XX, or, the limits of esports
Chappie is a terrible, terrible, important movie
On Final Fantasy XV and “the real world”
Exploring Canal City, a Japanese mall straight outta Myst
Hatred, Milton, and the problem of pleasure
A walk through a five-century-old-garden
What Call of Duty gets wrong about drone strikes
How one forum is trying to create a safe space for women in game development
How to resist our “Buy It Now” culture
The player as artist
The New Nintendo 3DS and the death of the screen
A philosophical history of the “Press Start” screen
Valve/HTC’s Vive is the “Narnia closet stuck to your face”
Videogames and electronic music: still the best thing
A surreal bartending sim plays with the unspoken rituals of nightlife culture
PACAPONG's chaotic arcade game mash-up reflects our remix culture
A zine imagines the awesome possibilities of diverse female fighting characters
Hidetaka Miyazaki’s transcendent quest for beauty in Bloodborne
The latest place you can explore dungeons? A deck of cards
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