Can a giant banana"save" the sinking islands of the Maldives? A battle rages for the newfound democracy of the Maldives. How a set of gamemakers entered the fray. May 23 Articles
The new Xbox isn’t for you. It’s for everyone. The curious place of Microsoft's new "game console." May 22 Articles
How the sound designers of The Last of Us built a quiet armageddon We go deep with Naughty Dog's Phil Kovats about recording puddles of water and the sound of the end of the world. May 20 Articles
Inside the strange and confusing world of Kickstarter consultants The success of the crowd-funding site has birthed a cottage industry of consultants. Is it really worth it? May 15 Articles
Rymdkapsel will make you fall in love with pixels...by sacrificing them The Malmö-based Martin Jonasson takes a run at space strategy with style, grace, and brutality. May 14 Articles
Reflections on Twofivesix, our first videogames arts + culture conference Coffee, brisket, and conversation. A post-mortem. May 13 Articles
Far Cry 3: Blood Dragon is all bluster & no boom The promise of the kitsch 80s falls flat in this follow-up to Ubisoft's marquee shooter. May 9 Articles
Playlist 5/8: An infinite box of candy, the cleanest dot removal system, and a prehistoric puncher returns The clean notes of Dots, the ASCII grinding of Candy Box, and the 1-2 of Zeno Clash 2 are this week's selections. May 8 Articles
How The Perfect Woman answers Wikipedia's male bias Society is always putting idealized representations of women in your face. The Perfect Woman says forget about it. May 8 Articles
Hannah Epstein wants to get sued The Toronto artist is aiming for Disney and Nike by flaunting copyright. Will her protest draw their attention? May 7 Articles
How Anamanaguchi pulled the 8-bit into the real world Chiptune is dead. Long live chiptune. May 6 Articles
In the 11th district of Paris, a fiery television upstart seeks the future of game culture Founded in 2007, NoLife fights to capture the heart of modern French gamers...if the government would only let them. May 3 Articles
Is Year Walk the first black metal game? Sweden's Simogo has conjured up something wicked and reminds our author of his favorite genre's yesteryear. May 2 Articles
Jason Rohrer hid a board game in the Nevada desert. So we went looking for it. There's only one copy of A Game for Someone. And it's buried somewhere in the Nevada badland. May 1 Articles
How Twin Peaks finds new life in the world of Deadly Premonition Swery's Deadly Premonition is getting its director's cut this week. He has a lot to discuss with David Lynch. Perhaps over a cup of coffee? Apr 30 Articles
The Kill Screen Review: Monaco will steal your time and your heart Andy Schatz's long-awaited Monaco is a deft tribute to the heist film, but builds a world all its own. Apr 29 Articles
How a Guggenheim fellow obsessed over Atari's Breakout -- and found the future instead David Sudnow's Pigrim in the Microworld is a chronicle of an addiction to Breakout! Here's why it's important today. Apr 26 Articles
A survival horror game that puts you as a baby in a crib, Among the Sleep is only getting started. A Norwegian studio captures the fear of childhood with the eeriest of intentions. Also, trolls! Apr 25 Articles
Is Sifteo the new Nintendo? A rogue upstart from San Francisco wants to change the way we play. Apr 22 Articles
Introducing DRONE, an ethically-bending card game for the guilty American Sonny Rae Tempest wants you to laugh at drone warfare. You'll feel terrible about it. You should. Apr 17 Articles
After LucasArts closing, what does the future of adventure games look like? Tim Schafer, Dan Connors, & Dave Gilbert weigh in. The best of the adventure genre, past, present and future, weigh in on lauded genre's potential. Apr 16 Articles
REVIEW: Why Lego City Undercover is actually GTA for adults An unexpected twist from TT Games as a open-world game marketed for children competes with the best of Rockstar's marquee franchise. Apr 15 Articles
Why the Cave makes us the worst of Real Housewives Why Ron Gilbert's The Cave captures greed, desire, and humanity better than any reality show. TLC, eat your heart out. Apr 12 Articles
So what makes a "queer" game anyway? Game designers at the QUILTBAG game jam have an answer. Apr 11 Articles
REVIEW: Luigi's Mansion: Dark Moon is a frightening exercise in fear and powerlessness. Who knew? Luigi's Mansion: Dark Moon is that rare game that offers its player a place where our inherent weakness is acknowledged as a strength. Apr 10 Articles
First-person prototypes, Luigi's fashion secrets revealed, and the end of Game Developer Apr 10 Articles