The Latest Wordsmithery
By Lana Polansky —This game about helping a family find itself wants to be lovable—yet is frequently the opposite. Lana Polansky explains how a few small, but resounding, design oversights brought the author's meaningful metaphors crashing down.
2012-01-27 04:00:00
By Jon Irwin —Do multiplayer games bring us closer together, or push us farther apart? Now on its seventh lap, the Mario Kart series introduces some bits and pieces of social networking to mix things up. Jon Irwin recalls furiously racing against friends after school in the original Mario Kart, and wonders what it means that this has been replaced with the ephemeral connections of his StreetPass.
2012-01-26 04:00:00
By Jason Johnson —Luke Schneider, the solo member of the Radiangames studio, talks with Jason Johnson about the solitude of leaving a major gaming studio and going it alone as an indie.
2012-01-25 04:00:00
By Lana Polansky —Can politics really be gamified? Should they really be gamified? Lana Polansky plays the new Flash game Fear is Vigilance and finds herself revisiting her apathy over meaningless causes.
2012-01-24 15:00:00
By Yannick LeJacq —Does fun have a new future? Yannick LeJacq speaks with a founder of Uncharted Play, a startup that has developed a soccer ball that produces light via kinetic energy.
2012-01-24 04:00:00
By Bryan Ma —We visit Malaysia for the latest Global Games Project. In this obscure take on everyone's favorite Mancala, village houses replace the playing board.
2012-01-23 15:00:00
By Drew Millard —Drew Millard peeks into the world of G-Unit, where 50 Cent dictates all. What Would Fiddy Do? Anything he wants.
2012-01-23 04:00:00
By Rob Zacny —A game about racing across the streets of America ought to be gripping and chaotic. That's why Need for Speed: The Run does away with the rules and fairness of a real car race. So how does it end up feeling confined and joyless?
2012-01-20 04:00:00
By Filipe Salgado —Chances are you've heard of The Sims, Will Wright's mega-hit about living, having feelings, and dying. What happens when that dollhouse game meets Facebook, a social experiment of a very different character? Filipe Salgado argues it's a match made in hell.
2012-01-19 04:00:00
By Jon Irwin —What does it mean be a rock star? We sit down with Matt Boch, who tells us about designing controls for Rock Band sequels and other interactive projects as a musician and how a rock song compares to a sandwich.
2012-01-18 04:00:00
By Jason Johnson —What is it about the hardest challenges that draw us in? Jason Johnson talks about the infamous Japanese arcade game Mushihemesama Futari and the kind of enjoyment that can only be found in "bullet hell."
2012-01-17 04:00:00
By Levi Rubeck —The Vietnamese game of Bit Mat Bat De helps develop the fine art of trolling.
2012-01-16 04:00:00
By Kill Screen Staff —In this double review on updated franchises, Jason Johnson writes on how Aliens: Infestation happily conjures the memory of watching his first R-rated movie, while Filipe Salgado suggests that Space Marines conjures nothing at all.
2012-01-13 04:00:00
By Abe Stein —In our new sports column, Abe Stein reminisces about playing Dr. J and Larry Bird Go One on One, how it compares to a modern sports videogame like NBA 2K12, and what is lost in designing for the realism of sports rather than the surrealism of games.
2012-01-12 04:00:00
By Richard Clark —The creator of the acclaimed Tiny Wings speaks to Richard Clark about his philsophy, life after Tiny Wings, and what it was like to finally fly.
2012-01-11 04:00:00